Wings 3D 0.98.35 review

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by rbytes.net on

Wings 3D is a subdivision modeler inspired by Nendo and Mirai from Izware.

License: GPL
OS: Mac OS X
File size: 0K
Developer: Wings 3D Team
Price: $0.00
Updated: 19 Jul 2006
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Wings 3D is a subdivision modeler inspired by Nendo and Mirai from Izware.

Wings 3D is possible to assign materials, vertex color, UV coordinates and textures, but there will be improvements in those features before Wings goes 1.0.

There is no support in Wings for doing animations.

Export Formats

Nendo (NDO)
3D Studio (3DS)
Wavefront (OBJ)
VRML (WRL)
Renderware (RWX)
FBX (on Windows and Mac OS X)
Yafray
Toxic

Import Formats

Nendo (NDO)
3D Studio (3DS)
Wavefront (OBJ)
FBX (on Windows and Mac OS X)
Adobe Illustrator 8 (AI)
What's New:
Move absolute now works for lights. [Giniu]
Added very basic version of absolute scale, it would be extended after feedback. [Giniu]
Both absolute scale and move is now placed in one menu group, in absolute commands. [Giniu]
New absolute tool was added - snap - it is similar to move but works with secondary selection. There two snap modes, quick LMB and full RMB. Simple weld was eaten by quick version of snap. [Giniu]
Fixed bug in View -> Align to Selection. [Giniu]
Turn Edge plugin now have option dialog to choose between clasic turn method, clockwise rotate and counterclockwise rotate. [Giniu]
An improved modelling lighting for people with newer gfx cards, select 'one light' [Dgud]
Improved rotate command again when using constraints [Dgud]
Change the automatic chart rotation again in autouv [Dgud]
Hopefully fixed the unfold issue from inside the autouv window [Dgud]
New selection method: by sharp edges. [contributed by Anthony D'Agostino (Scorpius)]
Polish translation fixes. [contributed by Maciej Milewski]
Minor corrections for Mac and Windows to work with R11B and newest SDL and esdl. For Mac, Mac OS 10.4 or higher ("Tiger") is now required. (Unless you build from source yourself.) Sorry for that. [bjorng].

Requirements:
OpenGL capable video card.

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