Torque Lighting Kit for TGE 1.0 review

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The Torque Lighting Kit is a powerful toolkit for TGE that enhances Torque's lighting and rendering models, and adds flexible mission objects that significantly increase modeling possibilities.

License: Demo
OS: Mac OS X
File size: 0K
Developer: GarageGames
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Price: $50.00
Updated: 27 Feb 2006
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The Torque Lighting Kit is a powerful toolkit for TGE that enhances Torque's lighting and rendering models, and adds flexible mission objects that significantly increase modeling possibilities.

So you're developing a game and you starting thinking to yourself, wouldn't it be perfect if you could create the feeling of a cinematic lens flare effect that you just saw in a movie.

The Torque Lighting Kit now enables developers to set the scene and mood of games by providing an easy-to-use editor with advanced effects and fast lighting management.

The Torque Lighting Kit is a powerful toolkit for the Torque Game Engine that enhances Torque's lighting and rendering models, and adds flexible mission objectives that significantly increase modeling possibilities.

This must-have toolkit adds new mission light objects capable of illuminating multiple interiors, DTS objects and terrain - unlike interior light entities that only illuminate interiors. These light objects can be configured as static or dynamic, omni or spotlights, and even cast shadows.

Here are some key features of "Torque Lighting Kit for TGE":
Lighting Model
Enhanced lighting and rendering models create brighter and more vibrant worlds (affects all lighting including existing Torque lighting).
Extended lighting intensity allows special effects such as overexposure and 'false' specular highlighting.
Increased contrast creates more vivid and better defined lighting and shadows.
Two per-light sub-models for creating 'sharp' (natural lighting) or 'smooth' (pseudo 'global' lighting) lighting.
Interior lighting scale entity adds complex lighting detail to selected surfaces while maintaining optimal rendering and re-lighting performance. - new!

Mission Lights
Mission light objects allow lighting to be edited in the mission editor without recompiling interiors.
Mission lights uniformly illuminate multiple interiors, DTS objects and terrain.
Static light objects support omni and spotlight baked light mapping, which allows complex lighting and shadowing without impacting performance.
Static light objects support both lighting sub-models.
Dynamic particle system light objects support flicker and flash effects that are directly related to a linked particle system's intensity.
Enhanced interior dynamic lighting allows dynamic lights to illuminate dark interiors without washing out textures.

Semi Real-Time Light Editor
Light editor allows real-time editing of light object datablocks through a user friendly GUI.
View lighting changes in real-time on DTS objects and in semi real-time on interiors and terrain.
Filtered re-lighting significantly increases lighting performance by only calculating interiors within the working area. - new!
Advanced tools for creating, editing and cloning light datablocks.
Shared light datablocks allow powerful light grouping and simultaneous group light editing.

Static Objects
Static DTS objects cast shadows onto interiors and terrain.
Powerful environmental lighting options including direct sunlight, interior/terrain light map, and custom illumination.
Advanced self-illumination adapts to environment for tighter integration of self-illuminated objects into the scene.
Custom ambient lighting allows object lighting to be hand tuned for special effects or complex scene lighting.

Source Code
Includes fully integrated Torque Game Engine source code - just download and
compile! - new!
Allows debugging into the Torque Lighting Kit for easy customization and diagnosis. - new!
Based on version 1.4 of the Torque Game Engine. - new!

Additional Features
Does not create any additional rendering overhead.
Supports the Torque volume light resource.
Includes In-depth modeler docs.
Full Windows, Linux, and Mac OSX support.

Requirements:
G3 or later processor
64 MB RAM
OpenGL Compatible 3D Graphics Accelerator
Supported Compilers: Project Builder (OS-X only).

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