Toon Boom Harmony 1.0 review
DownloadToon Boom Harmony enables studios to produce digital and traditional animation of the highest quality with powerful features, such as morphing, inverse kinematics and its "glue" effect.
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Toon Boom Harmony enables studios to produce digital and traditional animation of the highest quality with powerful features, such as morphing, inverse kinematics and its "glue" effect. Advanced drawing and asset management tools combined with a seamless, integrated workflow make Toon Boom Harmony the solution of choice for any studio that aims to save significant overhead costs while adding value to their animations.
Toon Boom Harmony enables studios to produce digital and traditional animation of the highest quality with powerful features, such as morphing, inverse kinematics and its glue effect, which enhance the paperless animation production process. Advanced drawing and asset management tools combined with a seamless, integrated workflow make Toon Boom Harmony the solution of choice for any studio that aims to save significant overhead costs while adding value to their animations. In addition to significant user interface improvements, Harmony brings enhanced morphing, inverse kinematics, timeline and exposure sheet capabilities.
Here are some key features of "Toon Boom Harmony":
Control Center
Manage all production stages automatically, remotely or on-site
Create and manage environments, jobs, scenes
Import/export whole or partial jobs with production information
Scan
Auto-feed or manually scan drawings
Register peg holes automatically
Clean scanned lines automatically
Scan your drawings in black and white or grayscale
Auto-assemble your drawings for paint
Color scan pre-colored drawings and backgrounds
Auto-splice pan cels (characters and backgrounds)
Capture nuances of hand-drawn lines (thanks to true-line vectorization and line texture)
Handle complex textures such as crayon or chalk
Maintain scanning resolution based on fielding or output resolution
Digital Drawing
Create resolution-independent animation
Use the virtual animation disk and digital exposure sheet with full control of timing and order
Hand-draw with pressure-sensitive pen and graphic tablet
Create your in-betweening using the morphing tools
Speed up the process of animating joints in a framework using the inverse kinematics and glue tools
Duplicate and manipulate vector-based drawings
Access a full range of digital tools: cut, copy, paste, scale, rotate, squash, stretch and more
Access a full set of tools to edit contours
Use the light table and multi-level onion skinning features
Automatically generate lip charts and save time lip syncing characters to their voice tracks
Display bitmap images and/or live-action for rotoscoping
Deform line art to change its shape
Apply textures to existing drawings and when adding new lines
Paint
Paint a single drawing, several sequences, or all drawings in a level simultaneously
Paint color art, re-color line art, check for paint errors
Access 16 million color possibilities; unlimited fill colors, line colors, transparencies per layer
Visualize line texture while you paint
Instantly update all View windows when changes are made to drawings
Re-touch vector drawings
Paint with textures and gradients
Close gaps automatically
Auto-paint all effect levels
Manage color models
Paint quickly at all output resolutions
Create an unlimited number of palettes per character
Mix an unlimited number of colors per palette
Timeline
Display pegs and elements by hierarchy
Use sound scrubbing on a frame-by-frame basis
Set up groups of drawings and motion paths
Easily create new elements and drawings
Effortlessly create new motion paths and animated drawings
Drag and drop keyframes, elements, motion paths and element transformations
Display effects and their keyframes
XSheet
Emulates a traditional exposure sheet
Create, edit and save exposure sheets
Automatically build the timing in your exposure sheet with simple click and drag
Use expression columns to create values for an effect based on mathematical operations
Control the velocity values with Bezier or Ease function curves; control the values in other columns with these functions
Copy and paste cells with drag and drop
Automatically visualize and update groups and hierarchies
Libraries
Create a library of effects
Store multiple elements with their own drawings
Create a library of animated elements and animated sequences
Store movements with their own functions and transformations
Preview your drawings in real-time
Swap drawings easily to manage media assets
ScenePlanning
Position elements interactively, create new 3D trajectories for elements and camera
Auto-calculate elements’ perspective in relation to camera position
Auto-calculate different foci on different elements
Create complex movements with a hierarchy of elements and cameras
Draw directly in the Frame View
Preview elements and camera moves in real-time
View multi-plane perspective in real-time
Preview line texture, gradients, textures, tones, highlights and cutters
Create a peg or function automatically
Click and drag positioning of elements and cameras
Work simultaneously with multiple aspect ratios
Increase bitmap preview resolution
Pan and Scan in real-time using multiple aspect ratios
Rotate, scale, translate and skew multiple elements at the same time
Effects & Compositing
Change output resolution without rescanning or repainting
Employ complete effects module including directional blurs, film grain, gradients, textures, glows, radial blurs, shadows and fades, with the possibility of animating all the effects over time
Use the external node to perform additional effects with external programs
Render final frames locally, or batch process over a network in the background or at scheduled times
Control line thickness when zooming in
Create mattes directly in the Frame View
Use the new network navigator that helps to manage large networks
Scale vector artwork infinitely without pixilation
Use any output resolution and aspect ratio
Easily pan and zoom in the Network View window
Automatically connect Network modules, as well as reorder network cables
Intuitively drag and drop network modules
Drag and drop to create Group modules
Visualize data in tree views for groups, moves and effects
Render
Render to any resolution and aspect ratio such as TV, NTSC, PAL, HDTV, film (1K, 2K, 4K) and more
Support Linux, Windows and MacOS X
Optionally disable field rendering for pegs
Output to QuickTime; import and export Flash renderings
Batch Render & Vectorize
Support multiple machines to batch render and batch vectorize as a "render farm"
Create and manage batch rendering schedules
Playback
Play back animation with sound
Use integrated playback to preview SFX
Play back as a floating window or a stand-alone application
View frame sequences at full D1 resolution
Play back up to 60 fps.
Requirements:
PowerPC G4 or G5 (recommended) Processor Speed 1.2GHz (minimum)
512MB of RAM, 1GB (recommended)
200MB of disk space for the software
Monitor with 1280x1024 display resolution
3 button mouse or wheel mouse
ATTO SCSI board: Express PCI UL4D
ATI or nVidia graphic card with 128MB of memory
Wacom tablets for drawing.
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