Quake III Arena Cell Shading 1.0 review

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by rbytes.net on

Quake III Arena Cell Shading is a modification for Quake III Arena which makes the game look like a painting or cartoon.

License: Freeware
OS: Mac OS X
File size: 0K
Developer: Guillermo Miranda
Price: $0.00
Updated: 01 Aug 2006
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Quake III Arena Cell Shading is a modification for Quake III Arena which makes the game look like a painting or cartoon.
Two techniques are used. The default one (Kuwahara filtering) simplifies the texture a bit, and the second one removes the texture, so it looks plain.

What's New:
This release added an alternative cell shading algorithm (white texture).
Rocket smoke trails and sprites like text and buttons are not cell shaded.
Mirrors now work as expected.
A sky/depth bug was fixed.
A new makefile was provided, which should simplify building under Linux. r_celshadalgo and r_celoutline variables were added.

Requirements:
Orignial QUake III game.

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