Doom Legacy 1.40 review
DownloadWe have always dreamed of DOOM sources being released! How much days have we been talking about the features we'd put in it.
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We have always dreamed of DOOM sources being released! How much days have we been talking about the features we'd put in it.
In the middle of 1997, we heard a rumour that the sources of DOOM would be released. Some months later the miracle happened: during December 1997, id Software made the full source code of DOOM public.
Think about it: Quake, DOOM, Duke Nukem ... it's not the same! The gameplay, the ambiance, the design is very different. We like DOOM especially. We don't want to create another DOOM-clone with the sources.
First, we'll bring a lot of bug-fixes - updates - features that should have been in DOOM since the beginning.
Then, we'll try to 'refresh' DOOM visual aspects so that it looks better on today's machines.
And last but not least, we will extend the engine with enhancements for map and 'mods' creation.
This is Mac a OSX version of this Doom port with high resolutions, Glide/OpenGL support, mlook with up-and-down shooting, jumping, translucency, key bindings, 32-player TCP/IP multiplayer with player-selected names and colors, skins, true-height sprites and the ability to load outside WADs while running. Supports TeamTNT's Boom port. Currently under development.
What's New:
Based on the Cocoa version of Quake from fruitz-of-dojo
More stability improvements
Save games & config files & screenshots stored in ~/Library/Application Support/
FSAA via a console variable (vid_fsaa)
WAD files in the games resources directory.
Requirements:
DOOM VERSION: you'll need an commercial or shareware version of either: DOOM, Ultimate DOOM, DOOM2
We require the main DOOM.WAD or DOOM2.WAD, the executable is not needed since Legacy is a new DOOM application.
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