Display3DS 1.0 review

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Display3DS is a Free Software application demonstrating how programmers using Visual C++ and MFC can easily decode 3D Studio MAX (.

License: Freeware
OS: Mac OS X
File size: 116K
Developer: P-Squared Consulting
Price: $0.00
Updated: 11 Jul 2006
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Display3DS is a Free Software application demonstrating how programmers using Visual C++ and MFC can easily decode 3D Studio MAX (.3DS) mesh files and display the result using the OpenGL 3D Graphics API.

Complete source code is offered freely and without warranties or restrictions to help others seeking a minimal MFC compliant codebase onto which your own features and functionality can be added.

Display3DS is made up of only three components:
• Display3DS - a small, legible mainline which handles the Windows graphics user interface environment including window creation and management, keyboard interface, timer event handling, etc.
• Okudagram - a small class to handle all aspects of the OpenGL 3D graphics API including Rendering Context creation, Perspective and Orthographic view projection management, Display Lists, etc.
• Mesh3DS - is my object-oriented translation of David Farrell's old View3DS code which performs basic 3DS mesh file decoding to internal data structures as needed by the Okudagram class. This class is not small, but using Mesh3DS is painfully easy.

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