Magic Stones (MAC) 1.2.9 review

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Magic Stones is a game based on Celtic mythology, and is a mix between a role-playing game and a card game.

License: Shareware
OS: Mac OS X
File size: 14031K
Developer: Winter Wolves
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Price: $24.00
Updated: 10 Mar 2006
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Magic Stones is a game based on Celtic mythology, and is a mix between a role-playing game and a card game. It is situated in the land of Aravorn, where you can find many hidden treasures in the darkest, most menacing places, where druids are challenged to duel every year in the Black Tower, in a fight to the death that will declare the absolute winner.

Two playing styles, 20 different avatars available, each one with his unique skills, 17 different spells, and over 15 total enemy druids.

Gather Artifacts - If you choose this option, you will be able to roam freely throughout the entire kingdom of Aravorn in search of interesting places, like abandoned temples, enchanted forests, cursed islands, and so on. Each of these special places has hidden treasures: whether a magic formula, an amulet, a rune, or something else, each of these objects will increase your druid's power, not to mention the experience you'll get out of it (indispensable in increasing your character's level).

Challenge Druid - The second option leads you to the Black Tower, the place where the druids challenge one other to duels every year. There will be 16 different druids in the tournament and you will challenge them to a duel. You will proceed to the death, until the winners are announced.

At the start of the game, you can choose the Tutorial option to guide you step by step in learning the game. This option is strongly recommended if you are playing Magic Stones for the first time. The game has many rules but they're easy to learn!
Give it a try and you won't be disappointed!

Limitations:
90 minutes trial time.

What's New:
added new quest “The Ice Queen” that will introduce 2 new avatars, the Griffon and the Golden Giant. The quest has 2 different endings.
changed damage system: now avatars will hit more often but they'll make less critical hits, to balance better the game
changed Mannaz behaviour: now the spell replenish up to 25% of druid total mana, so if you cast it and you have already more than 25% of your total mana the spell has no effect.
fixed an animation bug that wasn't showing the bonus/malus effect at beginning of round (even if they were correctly applied anyway)
fixed Raido spell text typo, the spell lasts for the rest of the fight and not for 5 turns as was incorrectly stated in the manual
added avatar experience levels: if you collect the same avatar stone in the gather artifact mode, every 10 stones collected the avatar will gain one level, increasing their attack and defence by level value, and hit points by level value multiplied by 5. That way even the weakest avatars can become very powerful if you spend much time in gather artifact.

Requirements:
CPU 700+ MHZ / 256MB RAM
OpenGL Graphic Card with 16mb of memory minimum.

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