Zap! for Mac 1.196.0 review

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Zap! is a frenetically-paced retro-action game that showcases the strengths of the Torque Network Library (TNL) by providing a lag-free frag-full multiplayer experience.

License: Demo
OS: Mac OS X
File size: 0K
Developer: GarageGames Studios
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Price: $19.00
Updated: 29 Aug 2005
0 stars award from rbytes.net


Zap! is a frenetically-paced retro-action game that showcases the strengths of the Torque Network Library (TNL) by providing a lag-free frag-full multiplayer experience.

Experience the excitement that brought down the house at IndieGamesCon 2004. Zap! - a 2D vector graphics multiplayer team action strategy game that plays like a cross between Robotron and Tribes with the graphical blend of Asteroids and Pac-Man. As a 2D game Zap can be played with keyboard+mouse or (recommended) a dual-analog gamepad. Zap has several game types, including CTF, Zone Control, Retrieve, Soccer, Hunters and Rabbit, and it supports familiar features like hierarchal V-menu chat and recorded voice.

Zap is a game of action and strategy. In Zap, the goal of the game varies from level to level, from the following game types:


Capture the Flag - Team game where the objective is to take the enemys flag and return it to your flag. Each capture earns your team one point. Take care to defend your flag from the enemy -- you can only score if it is at home!



Soccer - Team game where the objective is to move the white circle (the ball) into the goal of the opponents color.

Zone Control - Team game with a single flag and multiple "capture zone" areas. The goal of the game is to escort a team member carrying the flag to each of the capture zones in the map. When a capture zone is entered by the flag carrier, the zone turns to that teams color and the team scores a point. If the capture zone was already owned by a different team, the team that lost the zone loses a point. If all the zones on the level are captured by a single team, that scores a "touchdown", and the zones and flag reset.

Retrieve - In Retrieve, one or more flags are scattered throughout the level. Teams compete to bring these flags back to team-colored goal zones. Each retrieved flag is worth one point to the capturing team. If a team retrieves all the flags on the level, the team keeps the points for the flags and the flags reset to their original locations.

Hunters - Solo game where the objective is to collect flags from other players and return them to the Nexus for points. Each player starts with one flag, and drops it if he or she is zapped. Scoring in Hunters is based on how many flags the player is carrying when touching the open Nexus. The first flag is worth one point, the second is worth two, the third 3, and so on. So the total value of capturing 5 flags would be 5 + 4 + 3 + 2 + 1 = 15 points. If the Nexus is dark, it is closed -- the upper timer in the lower right corner counts down to when it will next be open.

Rabbit - Solo game wherein there is one flag that all players are fighting to control. Players accumulate points by holding the flag, zapping the flag carrier or zapping other players while holding the flag.

Zapmatch - Solo game, often of short duration between levels. Just zap as many other players as you can!

Requirements:
G4 Processor Recommended
64 MB RAM
OpenGL Compatible Video Card
Gamepad Recommended.

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