white_dune 0.29beta403 review
DownloadWhite_dune is a low level VRML97 tool for Unix/Linux/MacOSX and M$Windows.
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White_dune is a low level VRML97 tool for Unix/Linux/MacOSX and M$Windows.
It can read VRML97 files, display and let the user change the scenegraph/fields.
Unlike most highlevel tools, it uses a light model based on the VRML97 standard.
White_dune is not complete yet, especially in the 3D preview window. But even if you do not see the node/field in 3D, you can graphically change the values.
White_dune is a simple NURBS/SuperFormula 3D Modeller, but it do not have tools to change polygon meshes (VRML IndexedFaceSet nodes) that can be taken seriously (yet).
IndexedFaceSet nodes can be created via conversion from NurbsSurface nodes oder SuperFormula PROTOs or by "pure VRML97" export, but for some tasks you may prefer to work with a polygon mesh 3D modeller with VRML97 export and rework the results (e.g. color, texture, lightning, animation, interaction....) in white_dune.
What's New:
This release fixes missing MovieTexture.isPaused and NavigationInfo.bindTime.
Italian menus have been completed.
Incorrect menu disabling of MultiTexture and some COVER nodes has been fixed.
Changes have been made to the developer documentation.
Incorrect routes from/to X3D events in the Interpolation and Animation dialogs when in VRML97 mode have been fixed.
Incorrect writing of metadata events on writing of Script node has been fixed.
Requirements:
The usage of a 3D hardware accelated graphicscard with OpenGL driver support will speedup things
Most OpenGL implementations require at least a color depth of 15 Bit (with exceptions e.g. a SGI Indy workstation with IRIX works good with a 8 Bit only graphicscard).
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