Neverwinter Nights Updater 1.68 review

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This Neverwinter Nights patch will brind several improvements and fixes to the previous versions of the game.

License: Freeware
OS: Mac OS X
File size: 0K
Developer: BioWare Corp
Price: $0.00
Updated: 14 Sep 2006
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This Neverwinter Nights patch will brind several improvements and fixes to the previous versions of the game.

Note: Each patch contains all the fixes from the previous patches.

WARNING! AS OF THIS PATCH, ALL MODULES CREATED/SAVED WITH THE VERSION 1.67 TOOLSET ARE TAGGED AS REQUIRING VERSION 1.67 OR HIGHER OF NEVERWINTER NIGHTS GAME OR TOOLSET.

IF YOU DON'T WANT TO BRAND YOUR MODULE AS 1.67 THEN DO NOT EDIT YOUR MODULE IN THE VERSION 1.67 TOOLSET.

What's New:
Added visible cloaks to the game.
Fixed an issue with the Monk's Perfect Self feat not correctly reporting that the monk was immune when making saving throws against mind-affecting spells (was making Phantasmal Killer work on monks if they failed their saving throws).

Scripting-specific
Fixed an issue with the sleep spell not being counted as a hostile action when cast (nw_s0_sleep.nss).
Fixed range issue in spell "Mestil's Acid Breath" (X2_S0_AcidBrth.nss).

Custom Content
Added new scripting command:
// Set oPlaceable's useable object status.
// Note: Only works on non-static placeables.
void SetUseableFlag(object oPlaceable, int nUseableFlag);
Added new nwnplayer.ini setting.
[Game Options] Log Model Errors=0
If turned on, some types of model errors will be logged out to the nwclientLog file and the AR_ERROR.LOG file while the game is running (in the NWN install directory). This would include some errors with setting invalid TileSet data, invalid use nodes set on placables, some placeable walkmesh errors, and some errors with the animrootnode not matching the name of other nodes in the model.
Wings now use the ENVMAP setting from the new column in the WingModel.2da rather than using the ENVMAP setting from the appearance.2da. This fixes some issues with transparency on wings.
Tails now use the ENVMAP setting from the new column in the TailModel.2da rather than using the ENVMAP setting from the appearance.2da. This fixes some issues with transparency on tails.

Requirements:
Mac OS X 10.2.6 or later
Neverwinter Nights 1.6.1 or later.

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