neveredit 0.8.1 review
DownloadNeveredit aims to provide end-user module editing capabilities for Bioware's Neverwinter Nights role-playing game, which is sold without an editor on the Macintosh and Linux platforms.
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Neveredit aims to provide end-user module editing capabilities for Bioware's Neverwinter Nights role-playing game, which is sold without an editor on the Macintosh and Linux platforms.
The project is part of the Openknights Consortium, a group of volunteers teaming up to provide tools for this great game.
Neveredit also is open source and its Python code can be re-used for other projects.
Here are some key features of "neveredit":
loading and saving of existing modules
property editing for many in-game objects such as creatures, items, placeables and doors
placing and editing of new in-game objects
a 3D fully tiled map display for moving objects and seeing their models
a script editor with superior functionality to Bioware's (syntax highlighting, collapsing of code blocks, indentation)
an integrated script compiler (thanks to Torlack's great work)
the ability to merge existing hak and erf files into a module
the NeverEditCommandLineTool for looking up and extracting any game resource or game string reference
a low-level API for reading almost all and writing most Neverwinter Nights files
a high-level API for manipulating NWN resources at the conceptual level of doors, areas and scripts.
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