GameKit 1.0 review

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by rbytes.net on

GameKit makes PSP programming easier and more fun.

License: Freeware
OS: Mac OS X
File size: 526K
Developer: Captain Dan
Price: $0.00
Updated: 20 Feb 2006
0 stars award from rbytes.net


GameKit makes PSP programming easier and more fun. Check out the documentation for more information.

GameKit is a library designed to make it easier to write games for the PlayStation Portable. The PSPSDK is a wonderful thing for which its creators deserve much respect, but it is sorely lacking in high-level functionality. Some developers find joy in that. Some developers are masochists. For the rest of us, GameKit fills in the blanks to make PSP programming easier and more fun.

At the moment, GameKit has four modules: Audio, Graphics, Log, and Modes. They are each described below with links to their respective reference material.

• Audio provides multichannel audio capabilities with hardware mixing (and software mixing if the hardware runs out of channels).
• Graphics makes it a snap to load and draw images or use them as textures. It also has basic text drawing features with bitmap fonts. Naturally, it has a function to perform smooth screen fades.
• Log enables you to write debugging information to files. You think this is boring, but you'll change your mind the instant your program doesn't work. And it's better than pspdebug because you can turn the whole thing off with one #define.
• Modes is used to create modal interfaces, which is a terrible idea for a text editor, but is vital for a video game.

To use GameKit in your project, build it and link with it. Including GameKit.h in your source code will include all of GameKit's modules. You'll need to link with a bunch of other libraries too, most notably libpng, zlib, and libTremor. (If you don't have them, get them.)

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