ControllerMate 4.1 review

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ControllerMate is a controller programming tool that allows you to customize the behavior of your HID devices — keyboards, keypads, mice, trackballs, joysticks, gamepads, throttles, among others.

License: Shareware
OS: Mac OS X
File size: 7557K
Developer: OrderedBytes, LLC
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Price: $15.00
Updated: 01 Dec 2006
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ControllerMate is a controller programming tool that allows you to customize the behavior of your HID devices — keyboards, keypads, mice, trackballs, joysticks, gamepads, throttles, among others. ControllerMate’s philosophy is to be as flexible as possible, to provide a set of basic programming tools, and to allow the user to combine those tools in an endless variety of ways.

ControllerMate allows you to use your joystick, gamepad, or trackball to perform any function that would otherwise require a keyboard.

ControllerMate takes a new approach to programming keyboard actions onto HID game controllers. Using a highly graphical interface and drag-and-drop editing, users can easily program complex keyboard sequences onto the buttons of joysticks, gamepads, trackballs and more. Visual feedback is provided to immediately test keyboard actions as they are being constructed.

ControllerMate, enables you to:
• Generate any amount of text with a single press of a joystick button
• Simulate individual key-up and key-down vents for any key on a keyboard
• Mix and match text and individual key events as needed
• Assign modifiers to joystick buttons to create button combinations
• Enable and disable entire groups of functions to quickly change your joystick's programming
• Automatically enable and disable groups based on the currently running applications

Using ControllerMate's graphical interface, creating and editing assignments for your joystick buttons couldn't be easier.

Here are some key features of "ControllerMate":
Drag-and-drop interface for combining buttons with keyboard actions
Visual feedback shows you exactly what your joystick buttons are doing
ControllerMate captures text produced by your joystick buttons to verify that their programming is correct
Unlimited levels of undo/redo
Extensive help pages containing examples to assist you in getting started.

Limitations:
Without registration, ControllerMate is limited to ten (10) keyboard output building blocks. This can be any combination of text blocks or keystrokes blocks. Additional output building blocks can be created, but only the first ten will be active. Inactive blocks will have a "ghosted" appearance. If ten outputs is sufficient for your needs, then there is no need to register ControllerMate.

ControllerMate 4.1 keywords