2xsai 0.50x review
DownloadImages rendered by most emulators are lo-res, and when put on a hi-res monitor, the image is either really small, or really blocky when stretched.
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Images rendered by most emulators are lo-res, and when put on a hi-res monitor, the image is either really small, or really blocky when stretched. Today's computers are fast, so why not use some of that horsepower to make a beautiful, big, scaled image from the small one???
2xSaI tries to do just that. I wasn't quite satisfied with Eagle (another good engine with similar goals), so I started with my own engine, 2xSaI.
2xSaI is a one-pass engine which scales bitmap images by a factor of 2, while trying to keep the orginal smoothness and brightness of the original bitmap (in other words: reducing blockiness and bluriness to a minimum). 2xSaI borrows some ideas from Dirk Stevens' Eagle Engine, but is (fundamentally) a lot different. It was originally created for (and is currently used in the dos port of) my favorite emulator, Snes9x.
2xsai only processes 16-bit images at the moment but that will probably change in the future.
What's New:
Updated MMX version to 0.50.
2xsai 0.50x keywords